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Middle Sound Engineer - AAA Sports Simulator

SportSpired Games · Belgrade

Nouveau
Mid 🇬🇧 English
C++ Unreal Engine Wwise FMOD Unreal Audio Insights Unreal Profiler

Description du poste

About the role

SportSpired Games, an international studio developing next-generation sports simulators, is looking for a Middle Sound Engineer to build and integrate audio systems for its upcoming AAA sports simulator. The role sits at the intersection of audio technology and gameplay engineering: implementing interactive audio features, optimizing performance and building tools that support audio production, in close collaboration with Sound Designers, Game Designers and Engineers.

Key responsibilities

  • Develop and integrate interactive audio systems and features into core gameplay
  • Translate audio design requirements into technical solutions and in-engine implementations
  • Collaborate with Sound Designers, Game Designers and Engineers to implement gameplay-driven audio features
  • Profile and optimize audio system performance, memory usage and runtime efficiency
  • Develop and maintain internal audio tools to improve production workflows
  • Debug and resolve audio-related issues across gameplay systems
  • Take part in regular playtests and refine audio features based on in-game results

Required profile

  • 3+ years of professional experience developing game audio systems or integrating audio into game engines, preferably Unreal Engine
  • Ability to navigate, debug and improve existing codebases
  • Experience collaborating with Sound Designers to implement audio features
  • Experience profiling and optimizing audio systems with tools such as Unreal Audio Insights or Unreal Profiler
  • Nice to have: experience with Unreal Engine 5, PC and console audio systems, custom audio tools, and AAA projects

Required skills

  • Strong C++ programming skills and solid understanding of game audio engine architecture
  • Hands-on experience with Unreal Engine Audio, Wwise or FMOD
  • Knowledge of digital audio processing algorithms and real-time audio systems

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SportSpired Games

Belgrade