Middle Sound Engineer - AAA Sports Simulator
SportSpired Games · Belgrade
Job description
About the role
SportSpired Games, an international studio developing next-generation sports simulators, is looking for a Middle Sound Engineer to build and integrate audio systems for its upcoming AAA sports simulator. The role sits at the intersection of audio technology and gameplay engineering: implementing interactive audio features, optimizing performance and building tools that support audio production, in close collaboration with Sound Designers, Game Designers and Engineers.
Key responsibilities
- Develop and integrate interactive audio systems and features into core gameplay
- Translate audio design requirements into technical solutions and in-engine implementations
- Collaborate with Sound Designers, Game Designers and Engineers to implement gameplay-driven audio features
- Profile and optimize audio system performance, memory usage and runtime efficiency
- Develop and maintain internal audio tools to improve production workflows
- Debug and resolve audio-related issues across gameplay systems
- Take part in regular playtests and refine audio features based on in-game results
Required profile
- 3+ years of professional experience developing game audio systems or integrating audio into game engines, preferably Unreal Engine
- Ability to navigate, debug and improve existing codebases
- Experience collaborating with Sound Designers to implement audio features
- Experience profiling and optimizing audio systems with tools such as Unreal Audio Insights or Unreal Profiler
- Nice to have: experience with Unreal Engine 5, PC and console audio systems, custom audio tools, and AAA projects
Required skills
- Strong C++ programming skills and solid understanding of game audio engine architecture
- Hands-on experience with Unreal Engine Audio, Wwise or FMOD
- Knowledge of digital audio processing algorithms and real-time audio systems
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Published 14 minutes ago
Expires 1 month from now
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SportSpired Games
Belgrade
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