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Technical Animator / Rigger (Maya, Unreal)

Magic Media · Belgrade

New Remote
Remote Senior 🇬🇧 English
Maya mGear Unreal Engine Character rigging Skinning

Job description

About the role

Magic Media, a media, entertainment and tech group active in art, animation, game development, VFX and video production, is looking for an experienced Technical Animator / Rigger for an undisclosed game project. The role is fully embedded in the client's internal team, building animator-friendly rigs for realistic and semi-realistic characters in Maya with high-quality deformation and Unreal Engine integration. It is a project-based remote position with core working hours in the CET time zone.

Key responsibilities

  • Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates
  • Work with and extend existing biped rig templates
  • Deliver high-quality skinning and anatomical deformation
  • Skin character clothing and outfits, handling the challenges posed by different costumes
  • Create prop, vehicle and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement
  • Integrate and support rigs in Unreal Engine
  • Collaborate daily with artists, leads and production teams, taking part in reviews and iterating on feedback

Required profile

  • 5+ years of professional experience in character rigging and technical animation for games
  • Showreel demonstrating realistic / semi-realistic character rigging, skinning and deformation work
  • Strong realistic / semi-realistic character rigging skills in Maya
  • Experience with mGear, including working with or extending existing biped rig templates
  • Able to work consistently within CET core hours
  • Excellent communication skills and comfort with cross-discipline collaboration, reviews and iteration

Required skills

  • Character rigging and skinning in Maya
  • mGear
  • Unreal Engine integration of rigs

Desirable pluses: custom mGear build steps, RBF-driven deformation, MetaHuman, secondary-motion workflows and physics in Maya and Unreal Engine, and a passion for games.

What we offer

  • Project-based remote position with a possibility of long-term engagement
  • Diverse, engaging projects to develop your skills
  • Career growth and ongoing training
  • An international group with offices worldwide, in a fast-paced, multicultural environment

To apply, send your resume, showreel and a cover letter detailing your relevant experience.

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Published 3 hours ago

Expires 1 month from now

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Magic Media

Belgrade