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Senior Unity Engineer – Performance & Console Porting

CayPlay

Nouveau Remote
Remote Senior 🇬🇧 English
Unity C# Unity Profiler Frame Debugger Memory Profiler URP SRP Batcher GPU Instancing shaders lighting LODs performance optimization console porting

Description du poste

About the role

CayPlay Studios is looking for a senior Unity engineer to join our team full‑time and take ownership of performance optimization and console porting across our games. This role will work alongside our existing team on one of our current console titles, helping us continue to improve the port and bring it up to the standard we expect.

Key responsibilities

  • Profile and optimize Unity projects across CPU, GPU, rendering, memory, loading, and physics.
  • Investigate performance bottlenecks, identify root causes, and propose practical solutions.
  • Work with URP, SRP Batcher, GPU Instancing, batching, shaders, lighting, post‑processing, LODs, and other rendering optimization techniques.
  • Analyze and reduce memory usage, including textures, meshes, allocations, asset lifetime, and loading/unloading behavior.
  • Investigate frame spikes, stutters, GC pressure, expensive physics, and other runtime performance issues.
  • Help prepare and optimize the project for console releases.
  • Contribute to optimization guidelines, performance budgets, and best practices for future projects.

Required profile

  • Senior‑level professional experience with Unity and a shipped Unity game involving performance optimization.
  • Strong hands‑on experience profiling and optimizing Unity games, including CPU, GPU, rendering, and memory aspects.
  • Ability to independently investigate unfamiliar performance issues and determine root causes.
  • Strong practical problem‑solving skills and willingness to dig deep into technical issues.

Required skills

  • Unity engine
  • C# programming
  • Unity Profiler, Frame Debugger, Memory Profiler
  • Universal Render Pipeline (URP) and SRP Batcher
  • GPU Instancing, shaders, lighting, post‑processing, LODs
  • Performance optimization techniques for CPU, GPU, memory, and physics
  • Console porting experience (preferred)

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