Render Engineer – Game Engine Development
Wargaming · Belgrade
Description du poste
About the role
Wargaming is seeking a Render Engineer to join its Game Engine Development team, working on a cross‑platform engine written in C++. The role focuses on creating and enhancing graphics features for an upcoming, unannounced project.
Key responsibilities
- Implement new graphics features and improve existing ones.
- Refactor and optimise code, fix graphic‑related bugs.
- Write clean C++ code following the established code style.
- Produce technical documentation for implemented systems.
Required profile
- 2+ years of commercial C++ development experience.
- Proficiency with at least one graphics API (DirectX, Vulkan, OpenGL).
- Experience writing shaders (GSL, HLSL) and a solid grasp of linear algebra (vectors, matrices, quaternions).
- Hands‑on experience building 3D demo applications or a personal engine.
- Familiarity with debugging and profiling tools such as Nsight, RenderDoc, or PIX.
- Understanding of the graphics pipeline and GPU architecture.
- Intermediate English communication skills.
Required skills
- C++
- DirectX 11/12
- Vulkan
- OpenGL
- GSL / HLSL shader languages
- Nsight, RenderDoc, PIX
- Linear algebra (vectors, matrices, quaternions)
What we offer
- 20‑25 days of annual leave plus personal days and special leave.
- Premium private health insurance and maternity benefits.
- Career development, education programs, and English language clubs.
- Well‑being initiatives, commuting allowance, and on‑site canteen with subsidised meals.
- FitPass membership, employee discounts, personal gaming account, and regular company events.
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Wargaming
Belgrade
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